![]() ![]() – Mon, at 10:31:01 PM Greetings Traveller,Īs we know you are all feeling hype over our coming updates and feel something big is coming we think it's only fair we give you some ideas of what you can expect. ![]() And if you can't download it on Steam, here you can just download a zip file with the contents. You'll hear from us again soon! Here's the link to the Steam page. Again - thank you for being with us as we continue to grow and improve Book of Travels. We hear from a lot of you that you'd love to get some high definition Book of Travels art in bulk, so we hope that this will come as a nice little surprise. Wallpapers for desktop and smartphones - a selection of beautiful and hand painted art from the world of Book of Travels: Maps, art with forms and creatures you can play or meet in the game, items, clothes, food and much, much more: Two free songs from the Soundtrack as MP3Ī new map of Braided Shore (Updated artwork, HD) It’s a small token of our appreciation of your continued support and passion for Book of Travels, and something to hold you over while you wait for the next big in-game content drop. This free fan kit art bundle includes a collection of pieces of art, music tracks, wallpapers and more. And as a small token of that appreciation, we're releasing piece of downloadable content that we call 1 Year EA Anniversary Digital Goodies. ![]() More importantly, we see how much you - our players - share our belief in our vision for this world. And even though there's been bumps in the road we are still fully committed to making Book of Travels the best game that it can be. As you know, it's been over a year since we launched Book of Travels into Early Access and the world got to explore this world of Braided Shore that we've worked on for over half a decade. We hope you're having a fantastic holiday season. You are a big part of what makes our game special.Ĭontent Drop: 1 Year EA Anniversary Digital Goodies Thank you very much for your continued support, your passion and for playing Book of Travels. That's it for today, but you'll hear more from us soon. We have enjoyed seeing people piece together their theories and examining every piece of junk they find hoping it reveals some dark secret – there is more to come. Some of it is already there, and some of you have found it. Over the coming weeks the layers of content around the changing storyline will start to be unlocked. As we released new achievements, new storylines and quests are starting to be uncovered. This includes changing the way we explain features so the existing and new content we have already added around starting quests and exploring can be experienced the way we want. This is why it’s important to us to get Features working correctly as and when we release content. If clothing is broken having 20 different cloaks does not mean anything. Changeable clothing is a feature, 20 different cloaks are content. With a quest creation system, if its broken and thus delivers broken quests, adding 20 new quests just leads to more broken quests and a higher level of frustration with our players that we don’t want them to experience. So, it is important to make sure features work and are robust and useable before you use them at a large scale. If that is broken, having 20 zones with 20 broken fires makes little sense. You can build fires anywhere, but we have some prebuilt fires you can just light yourself. An easy example is our fire creation system. When people ask for more content, pushing out more areas with features that don’t work just leads to more things not working. We realise that being unable to find that content is our fault, and that is why we needed to re-write some of the features to make it easier to reach the content.ĭuring development and Early Access the general process is you create some “features”, people use the features and the number of features in an area reflects a level of content. This is because content is often layered within each area, and until you dig past the first few layers you don’t find the content that is hidden underneath. Often on our reviews we see people say “there is nothing to do” and yet we know there are players who have played for hundreds of hours. This takes us to what is meant by Content, as for a large number of players content = maps, and this is a very misleading way of looking at games. With this map you now get some ideas of what areas of the game world we will release in each DLC pack. During our Kickstarter we released a Roadmap which included different Downloadable Content packs and the order they would be released in. ![]()
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